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MAGIC the Gathering Index page
Magic The Gathering: Mirrodin
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Mirrodin Theme Decks
4 different 61-card theme decks
MAGIC The Gathering: Mirrodin
Bait and Bludgeon Bait and Bludgeon
The "Bait & Bludgeon" deck shows your opponents the value of affinity, one of the new Mirrodin mechanics. Cards with affinity for artifacts cost {1} less to play for each artifact you control. Affinity doesn't affect the colored mana required, but with enough artifacts in play, you'll pay close to nothing for your affinity spells. The cornerstone of the "Bait & Bludgeon" deck is its mana acceleration, which lets you play spells quicker than the usual one land per turn would. Talisman of Dominance, Leaden Myr, and Silver Myr fill this role nicely. With a deck full of affinity spells, the mana acceleration doesn't stop there. Every artifact you get on the table often acts like an extra land regardless of what else it does. The most efficient artifacts to play are the artifact lands. Not only can you tap them for mana, but they also reduce the cost of your affinity spells.
Wicked Big Wicked Big
The Mirrodin set is rich with artifacts, and the green mages are out to crush them all. As always, green wants you to beat down your opponents with huge creatures, but if you can smash some artifacts along the way, all the better. The "Wicked Big" deck strives to preserve nature against the contamination of artifice. Lots of cards in the deck destroy artifacts outright, such as Deconstruct, Creeping Mold, and Viridian Shaman. Add in the many creatures that have protection from artifacts and you're packing a ton of artifact-unfriendliness. Use your creatures with protection from artifacts to block your opponents' attacking artifact creatures and to break though defenders.
Little Bashers Little Bashers
The "Little Bashers" deck may look like a typical white weenie deck, but the Mirrodin expansion's Equipment adds a new dimension to this classic deck type. "Little Bashers" gives you plenty of weapons to make your forces more deadly. To win with this deck, you play creatures, arm them to the teeth, and press the attack. Because an Equipment stays in play when the equipped creature is destroyed, your arsenal will grow even if the size of your army stays the same. One piece of Equipment is especially deadly when you have lots of creatures. Viridian Longbow lets you to tap the equipped creature to deal 1 damage to a target. You can tap the equipped creature, and then pay the Longbow's equip cost to pass it to another untapped creature you control. As long as you have mana to pay the equip cost, you can keep passing the Longbow from creature to creature, tapping each for 1 damage as you go.
Sacrificial Bam Sacrificial Bam
The "Sacrificial Bam" deck appeals to your self-destructive side - it encourages you to smash your own artifacts. The deck is filled with artifacts that sacrifice themselves for some cool effect, cards that get very happy when you feed them artifacts, and even ways to get those abused artifacts back from the graveyard. The most obvious way to "spend" artifacts in this deck is to feed them to your creatures. Krark-Clan Grunt gets +1/+0 and first strike when you sacrifice an artifact to it, and Atog gets an impressive +2/+2 each time it has a crunchy snack. Rust Elemental is a cheap 4/4 flier that eats an artifact during each of your upkeeps. Megatog gets a whopping +3/+3 for each tasty artifact morsel you feed it, plus trample. With the number of artifacts in "Sacrificial Bam," just one Megatog attack can mean sudden death for your opponent's chances.
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MTGMIRTD Magic: The Gathering
All 4 Mirrodin Theme Decks
61 Cards per Deck
Only $7.99 per Deck
$47.96 $35.52 $31.97

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