| Magic
The Gathering: Mirrodin |
|
Mirrodin
Theme Decks
4 different 61-card theme decks |
|
 |
Bait and Bludgeon
The "Bait & Bludgeon" deck shows your opponents the
value of affinity, one of the new Mirrodin mechanics. Cards with
affinity for artifacts cost {1} less to play for each artifact you
control. Affinity doesn't affect the colored mana required, but
with enough artifacts in play, you'll pay close to nothing for your
affinity spells. The cornerstone of the "Bait & Bludgeon"
deck is its mana acceleration, which lets you play spells quicker
than the usual one land per turn would. Talisman of Dominance, Leaden
Myr, and Silver Myr fill this role nicely. With a deck full of affinity
spells, the mana acceleration doesn't stop there. Every artifact
you get on the table often acts like an extra land regardless of
what else it does. The most efficient artifacts to play are the
artifact lands. Not only can you tap them for mana, but they also
reduce the cost of your affinity spells. |
 |
Wicked Big
The Mirrodin set is rich with artifacts, and the green mages are
out to crush them all. As always, green wants you to beat down your
opponents with huge creatures, but if you can smash some artifacts
along the way, all the better. The "Wicked Big" deck strives
to preserve nature against the contamination of artifice. Lots of
cards in the deck destroy artifacts outright, such as Deconstruct,
Creeping Mold, and Viridian Shaman. Add in the many creatures that
have protection from artifacts and you're packing a ton of artifact-unfriendliness.
Use your creatures with protection from artifacts to block your
opponents' attacking artifact creatures and to break though defenders.
|
 |
Little Bashers
The "Little Bashers" deck may look like a typical white
weenie deck, but the Mirrodin expansion's Equipment adds a new dimension
to this classic deck type. "Little Bashers" gives you
plenty of weapons to make your forces more deadly. To win with this
deck, you play creatures, arm them to the teeth, and press the attack.
Because an Equipment stays in play when the equipped creature is
destroyed, your arsenal will grow even if the size of your army
stays the same. One piece of Equipment is especially deadly when
you have lots of creatures. Viridian Longbow lets you to tap the
equipped creature to deal 1 damage to a target. You can tap the
equipped creature, and then pay the Longbow's equip cost to pass
it to another untapped creature you control. As long as you have
mana to pay the equip cost, you can keep passing the Longbow from
creature to creature, tapping each for 1 damage as you go. |
 |
Sacrificial Bam
The "Sacrificial Bam" deck appeals to your self-destructive
side - it encourages you to smash your own artifacts. The deck is
filled with artifacts that sacrifice themselves for some cool effect,
cards that get very happy when you feed them artifacts, and even
ways to get those abused artifacts back from the graveyard. The
most obvious way to "spend" artifacts in this deck is
to feed them to your creatures. Krark-Clan Grunt gets +1/+0 and
first strike when you sacrifice an artifact to it, and Atog gets
an impressive +2/+2 each time it has a crunchy snack. Rust Elemental
is a cheap 4/4 flier that eats an artifact during each of your upkeeps.
Megatog gets a whopping +3/+3 for each tasty artifact morsel you
feed it, plus trample. With the number of artifacts in "Sacrificial
Bam," just one Megatog attack can mean sudden death for your
opponent's chances. |
| Order # |
Description |
Retail Price |
Icon Price |
Today's
Price |
Add To Cart |
| MTGMIRTD |
Magic: The Gathering
All 4 Mirrodin Theme Decks
61 Cards per Deck
Only $7.99 per Deck |
$47.96 |
$35.52 |
$31.97 |
|
Back to MAGIC: The Gathering
Main Index
|